When you’ve chosen your holy form, you soon encounter the sheer number of ideas developer MuHa Games has crammed in here. While only two are accessible at the start, their base stats do facilitate some very different playthroughs. Mokosh is a goddess of nature, so her people are habitual gatherers and benefit from a series of bonuses as you level her up (such as gathering at a faster rate). When you begin, you can choose from eight different deities, each one with their own specific type of followers and traits they pass onto their acolytes. And, in true cliched form, it’s also its biggest downfall. A hybrid of many genres all somehow sharing the same space. In a nutshell, that is Thea: The Awakening’s greatest strength. But as you’ll discover if you pick up this unusual curio, there’s far more than population management at play here. But Thea: The Awakening takes a very different approach to the whole concept, casting you as a god who must preserve their existence (and their power) by keeping a settlement of villagers alive. We’ve even kept entire households alive in more pedestrian fashion. We’ve guided grizzled duos through zombie apocalypses. We’ve helped solo protagonists endure dangerous asylums. Games developers love a bit of survivalism.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |